On the 22nd of April the version 0.7.1 of cocos3d library has been released. You can download the latest version from here.
In this version there are a lot of changes, here you are the list (from the documentation):
cocos3d 0.7.1 - 2012/04/22
- Added explicit support for Gesture Recognizers:
- Added CC3Node methods cc3ConvertUIPointToNodeSpace:, cc3ConvertUIMovementToNodeSpace: & cc3NormalizeUIMovement: to make it easy to use gesture location data in a CC3Layer and CC3Scene.
- Added CC3Scene pickNodeFromTapAt: and pickNodeFromTouchEvent:at: methods to make it easy to pick nodes from tap & long-press gestures and touch events.
- Added CC3Layer cc3AddGestureRecognizer: and cc3RemoveGestureRecognizer: methods to simplify adding a gesture recogizers to a dedicated layer.
- Added CC3Node cc3ValidateGesture:, cc3WillConsumeTouchEventAt: and cc3ContainsTouchPoint: methods to help determine whether a gesture should be cancelled because a cocos2d button or control on the layer wants the touch event.
- Added CC3Layer onOpenCC3Layer and onCloseCC3Layer callback template methods as convenient place to perform set-up and tear-down activity, including managing gesture recognizers for a dedicated CC3Layer.
- CC3DemoMashUp now uses pinch, pan and tap gestures to move or pan the camera, select 3D nodes, and spin the cubes.
- Setting shouldUseGestures variable in CC3DemoMashUpLayer initializeControls method will turn gestures off, and layer and scene will use basic touch events for control.
- Added CC3Node shouldCastShadowsWhenInvisible property to allow meshes and lights to cast shadows even when invisible.
- Corrected the capitalization of the name of the Stamp.pvr texture file.
- Added short delay to resuming activity in AppDelegate applicationDidBecomeActive: method, to fix issue where performance slowed to 40fps on app resume.
- Moved cocos2d extensions for cocos3d to CC3CC2Extensions.h from CC3Foundation.h.
- Moved iOS extensions for cocos3d to CC3IOSExtensions.h from CC3Foundation.h.
- Added assertion in CC3OpenGLES11VertexArrays drawIndicies:ofLength:andType:as: method to detect models that contain index types other than GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
- Added log level to output of LogClean... logging functions.
- Added backward compatibility with legacy LLVM GCC 4.2 compiler
- Changed target tracking to use node transform listener framework.
- [API change] Extended CC3NodeTransformListenerProtocol to include CC3NodeListenerProtocol, which adds the nodeWasDestroyed: method. This is to help maintain object map integrity when weak links are used.
- [API change] CC3Node target property is no longer retained. This is to avoid retain cycles.
- [API change] Transform listeners added to a CC3Node via the addTransformListener: are no longer retained. This is to avoid retain cycles.
- [API change] Transform listeners added to a CC3Node via the addTransformListener: are now sent immediate notification only if transform is not dirty.
- [API change] Transform listeners are no longer automatically copied when a node is copied. This is to make adding a listener deliberate, to ensure listeners know who they have subscribed to.
- [API change] CC3Node isTransformDirty now returns YES on newly created node.
- Renamed CC3Node cleanup method to cleanupActions to clarify purpose, and deprecated cleanup.
- Renamed CC3Node shouldCleanupWhenRemoved method to shouldCleanupActionsWhenRemoved to clarify purpose, and deprecated shouldCleanupWhenRemoved.
- Fixed memory leaks when destroying and recreating CC3Scenes with skinned meshes, shadows, 2D particle systems, or fog.
- Fixed incorrect override of CC3Scene close method in the CC3Scene subclass in the hello, world template app.
- Changed install-cocos3d.sh script to remove option to install outside user home directory.
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